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A User Interface Toolkit
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ui_layout.h
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#
ifndef
UI_LAYOUT_H
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#
define
UI_LAYOUT_H
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/** @file
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@brief UI layout management.
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@ingroup ui_backend
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This module provides functions for creating and managing framed surfaces, which consist of an outer surface (the frame) and an inner surface (the content area).
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*/
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#
include
"ui_backend.h"
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/** @struct UiFramedSurface
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@ingroup ui_backend
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Represents a framed surface, consisting of an outer surface (the frame) and
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an inner surface (the content area).
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*/
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typedef
struct
{
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UiSurface *
outer
;
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UiSurface *
inner
;
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} UiFramedSurface;
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/**
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@brief Creates a new framed surface with the specified parent and rectangle.
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@ingroup ui_backend
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@param ui The UI runtime context.
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@param parent The parent surface to which the framed surface will be attached.
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@param rect The rectangle defining the position and size of the framed surface.
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@return A new UiFramedSurface instance, or NULL on failure.
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*/
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UiFramedSurface
ui_framed_surface_new
(UiRuntime *ui, UiSurface *parent, UiRect rect);
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/**
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@brief Destroys a framed surface and releases its resources.
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@ingroup ui_backend
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@param fs The UiFramedSurface to destroy.
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*/
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void
ui_framed_surface_destroy
(UiFramedSurface *fs);
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#
endif
ui_framed_surface_new
UiFramedSurface ui_framed_surface_new(UiRuntime *ui, UiSurface *parent, UiRect rect)
Creates a new framed surface with the specified parent and rectangle.
ui_framed_surface_destroy
void ui_framed_surface_destroy(UiFramedSurface *fs)
Destroys a framed surface and releases its resources.
UiFramedSurface::inner
UiSurface * inner
Definition
ui_layout.h:20
UiFramedSurface::outer
UiSurface * outer
Definition
ui_layout.h:19
ui
ui_layout.h
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